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Bonus Stats

See every stat your armor, weapon, axe, or tool can roll before you spend rare crops and money at the forge.

Prestige Your Endgame Gear

XzForge adds a separate RPG-style progression layer on top of your existing enchantments. Each successful prestige adds one random stat that is valid for that gear category.

P1 One stat P2 Two stats P3 Three stats

A stat can appear more than once on the same item. Repeated rolls stack together.

Possible Bonus Stats

Showing all 10 stats

CommonUncommonRareEpicLegendary

Netherite armor

HP

Adds directly to your maximum health while the forged armor is equipped.

2 HP equals one full heart.

Common
+2
Uncommon
+2
Rare
+3
Epic
+4
Legendary
+5

Armor, swords, maces, and axes

Melee Damage

Increases damage dealt by direct, non-projectile attacks.

Common
+2%
Uncommon
+2%
Rare
+3%
Epic
+4%
Legendary
+5%

Armor, bows, crossbows, and tridents

Bow Damage

Increases damage dealt by projectiles fired or thrown by the player.

Common
+2%
Uncommon
+2%
Rare
+3%
Epic
+4%
Legendary
+5%

Netherite armor

Damage Reduction

Reduces incoming damage from mob and player attacks.

Does not reduce environmental damage such as falling or fire.

Common
+1%
Uncommon
+1%
Rare
+1.5%
Epic
+2%
Legendary
+3%

Armor, melee weapons, ranged weapons, and axes

Speed

Increases your movement speed while the forged gear is active.

Common
+2%
Uncommon
+2%
Rare
+3%
Epic
+4%
Legendary
+5%

Netherite armor

Dodge

Gives a chance to completely avoid a mob or player attack.

Common
+1%
Uncommon
+1%
Rare
+1.5%
Epic
+2%
Legendary
+3%

Armor, melee weapons, ranged weapons, and axes

Sustain

Restores health equal to a percentage of the final damage you deal.

Common
+1%
Uncommon
+1%
Rare
+1.5%
Epic
+2%
Legendary
+2.5%

Axes, pickaxes, shovels, hoes, and shears

Mining Speed

Increases block-breaking speed while the forged tool is held.

Common
+4%
Uncommon
+5%
Rare
+7%
Epic
+10%
Legendary
+15%

Weapons, axes, and tools

Durability Save

Gives the held item a chance to take no durability damage.

Common
+2%
Uncommon
+3%
Rare
+5%
Epic
+8%
Legendary
+12%

Axes, pickaxes, shovels, hoes, and shears

Block XP

Increases the experience dropped when you break XP-producing blocks.

Common
+3%
Uncommon
+4%
Rare
+6%
Epic
+9%
Legendary
+12%

Rarity Chances

Common

65%

Uncommon

22%

Rare

9%

Epic

3%

Legendary

1%
Legendary rarity pity

Your starting Legendary chance is 1%. Every non-Legendary stat roll adds another 0.5 percentage points until a Legendary appears, then the rarity pity resets.

Before You Reroll

Rerolling replaces every unlocked bonus on the item. A Legendary roll is not protected unless you lock it first.

  1. 01
    Choose the item

    The item keeps its current prestige level and number of bonus slots.

  2. 02
    Lock important stats

    You may lock up to two stats. Each lock multiplies the reroll cost.

  3. 03
    Confirm the risk

    Every unlocked stat is replaced. New rolls can be better, worse, or repeat the same stat.

Gear Power & Hunter Rank

Hunter Rank evaluates your four equipped armor pieces and the strongest eligible weapon in hotbar slots 1–9. Gear material, combat enchantments, prestige structure, and combat-relevant bonus strength contribute separately.

  • Armor and eligible weapons can improve Hunter Rank.
  • Axes can count as Hunter weapons and also roll tool bonuses.
  • Pickaxes, shovels, hoes, and shears can be prestiged for utility, but do not add Hunter Gear Power.
  • Mining Speed, Durability Save, Block XP, and Telekinesis are utility-only for rank scoring.

Player Commands

/forge

Open the forge and choose eligible gear.

/forge inspect

Inspect the forged item in your hand.

/forge stats

View your currently active bonus totals.

/forge gear

View Gear Power, Hunter Rank, and item breakdowns.

Values verified against the current XzForge configuration on July 12, 2026.